Sports Graphics and AR Workshop

Monday, December 16, 2019
Location: Gramercy Suite A/West, 2nd Floor
Time: 1:30 – 4:15 p.m.

The Sports Graphics and AR Workshop is designed for SVG members and sponsors looking to learn about the latest developments in graphics, augmented reality, and data visualization technologies for live sports broadcasts. This afternoon workshop will feature sports-graphics leaders from major broadcasters, leagues, teams, and vendors addressing hot-button topics like augmented reality and virtual studios, graphics for sports-betting and predictive gaming telecasts, player tracking and data integration, and much more.

Time Session
1:30 - 1:35 p.m.
Sponsored by:

Vizrt Welcoming Remarks

Presented by: Dr. Stephan Würmlin Stadler, Vizrt Sports, President

1:35 - 2:30 p.m.

The Rise of AR on the Field: Changing the Game for Game Coverage

Although augmented reality is nothing new to sports production, dating back to the 1st and Ten line more than two decades ago, AR has taken a giant leap in recent years and is dramatically changing the way stories are told on the field. AR and virtual graphics are nearly ubiquitous on live telecasts of major sporting events ranging from primetime NFL football to major golf tournaments and beyond. Learn how AR is truly adding another dimension to live sports coverage.
Moderator: Jason Dachman, SVG, Chief Editor
Panelists:
Kevin Bovet
, Vizrt, VP, Head of Sports
Kevin Callahan, Fox Sports, Director of Technical Operations
Jason Cohen, CBS Sports and CBS Sports Network, VP, Remote Technical Operations
Robbie Louthan, SMT, SVP, Business Development
Michael “Spike” Szykowny, ESPN Creative Services, Senior Director, Motion Graphics and Production Planning

2:30 - 2:45 p.m.

Networking Break

2:45 - 3:30 p.m.

The Sports Betting Factor: Graphics and Data Integration for Live Broadcasts

As the wave of legalized sports-betting begins to accelerate to more states, many broadcasters are looking to integrate betting into their live-game coverage and launch betting-focused studio shows. Graphics and data integration are sure to play a vital role in the proliferation of in-game-wagering and predictive-gaming telecasts in the near future. Hear from broadcasters, graphics vendors, and data providers on how this new frontier will impact your production workflows.
Moderator: Jason Dachman, SVG, Chief Editor
Panelists:
Kevin Annison, Sparx Technology, Head of Global Sales
Mark Friedman
, ChyronHego, Global Creative Services Manager
Per Von Rosen, Sportradar, Senior Product Manager, Broadcast

3:30 - 4:15 p.m.

Virtual Studios and AR: Expanding Beyond the Physical World at Home

Augmented reality and virtual studios have allowed sports-content creators to rethink what is possible inside the studio. Fueled by the rise of high-powered video-game engines, broadcasters can now create ultra-realistic and -engaging studio environments in real-time to serve as the home of their sports programming. Leaders from broadcasters and vendors address the latest AR and virtual technologies revolutionizing the way studio shows are produced.
Moderator: Kristian Hernandez, SVG, Associate Editor
Panelists:
Kevin Bovet
, Vizrt, VP, Head of Sports
Charlie Collin, ESPN Creative Services, Senior Manager, Motion Graphics and Production Enhancements
Patrick Lee, NFL Media, Director of Real-Time Systems
Brad Rumler, Brainstorm, VP of Sales, U.S. and Canada
Phil Ventre, Ncam Technologies, VP, Sports and Broadcast